Adding to the students’ toolkit.

AET 348C: Live Event Engineering

This course examines a variety of design elements controlled over live entertainment networks. Students explore hardware and software components and how they communicate with one another to execute a variety of designs. Emphasis is placed on design process, technical research, and advanced programming techniques.

Project 1 - Vectorworks Projection Design Package, tasks students with creating projection design documentation to facilitate a hypothetical installation inside the classroom. Students are asked to produce a complete 3D model of installation and the following projection engineering documents: 2D Projection Plot, 2D Projection Section, and a Projection System Diagram.

Successful student projects accurately represent the installation across all documents. Students apply advanced 2D and 3D drafting techniques, as well as simple render settings within Vectorworks to clearly communicate design ideas. Many students rely on the skills learned throughout this project to aide in the completion of their Senior Design Project prior to graduation.

Student work produced by: Jasper Murphy - Fall 2021

Project 2: Press Play, challenges students to design a 3 - 5 minute live performance including lighting, projection, and audio. The entirety of the performance must be executed by a single press of the PLAY button on the Hog4 lighting console.

Students must rely on skills learned in this course and the course prerequisite to be successful with this project. Advanced knowledge is required of the Hog4 lighting platform, QLab 4 show control software, and Reaper audio production software. Communication protocols explored throughout this project include MIDI (Musical Instrument Digital Interface), OSC (Open Sound Control), DMX (Digital Multiplex), and Art-Net.

Photograph by: Brian Birzer

Photographs by: Brian Birzer - various student projects - Fall 2019

During the Fall 2020 semester due to the COVID-19 pandemic, this project underwent adjustments to facilitate distance learning via Zoom. Since the students no longer had access to the hardware solutions located on campus, the students’ designs were facilitated by Capture lighting previsualization software.

Student work produced by: Ningmo Liu - Fall 2020