The journey begins with Foundations!
The AET 316C: Foundations of Projection, Lighting, and Interactivity
This course is a lecture / lab course designed to introduce students to the basic concepts, methods, and systems utilized in the field of live entertainment. The primary focus is to explore core technologies and illuminate how each area of work within projection, lighting, and interactivity relates and is connected to others.
Project 1 - Advertisement Campaign, serves as a creative, easily accessible lighting design project from the comfort of your home! Students must create a short pictorial advertisement campaign for the product of their choosing. The campaign must include three separate images, with unique lighting arrangements and documentation for each.
Students are encouraged to utilize a variety of light sources, and are provided guidance surrounding color choices, creative implementation, and overall composition.
Student work produced by: Nada Abu-Rayyan - Fall 2020
Student documentation produced by: Nada Abu-Rayyan - Fall 2020
Project 2 - Adobe Photoshop Previsualization, tasks students with creating projection “mock-ups” for the play Eurydice written by Sarah Ruhl. This project provides students the opportunity to showcase comprehension of the basic tools provided inside Adobe Photoshop.






Successful student projects effectively utilize the play script to guide design choices. Projected content must be justified and support the action of the play. Students should utilize a variety of pre-determined staging configurations provided by instructor. Lastly, students must demonstrate best practices while working inside Adobe Photoshop.
Student work produced by: Kaileigh Mcintosh - Fall 2020
Project 3: Vectorworks, guides students through the fundamentals of 2D and 3D drafting inside Vectorworks CAD (Computer Aided Drafting) software.
Students must produce an accurate 3D scale model of the “tiny house” artifact located inside the classroom. Students apply 2D and 3D drafting skills learned to complete the scale model and export an .obj version to be utilized inside Project 4. Students will utilize their created .obj model to facilitate the creation of a UV map for projection content inside Blender. Students may choose to expand their drafting capabilities by enrolling in upper-division courses.
Student work produced by: John Acabado - Spring 2021
Project 4: Blender Basics, provides students the opportunity to create custom UV templates for the “tiny house” produced during Project 3. UV maps are utilized to place content onto complex 3D geometric shapes.
The basic skills learned during this project are expanded upon during subsequent courses involving real-world output through the use of projectors, and media servers.
Student work produced by: Christine Chen - Spring 2021
Student work produced by: Jayden Chavez
Student work produced by: Karina Arellano